My final thoughts

This was really my first project on this scale in Unity, so I feel as though it was rough around the edges. I’m happy with where I got, starting from knowing just about nothing of writing in C#, with some confused and lofty dreams of where I could go. So the final product was not […]

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Final Documentaion

To begin, I would like to give a shout out to Bored to Bits Games on YouTube for their Unity tutorials, which I would never have gotten as far as I did without. Their Point and Click Adventure tutorials were a life saver especially. From that came the scripts for the Camera, interactions and nodes, key components laying the […]

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Falling a bit behind

So it’s been a rough time lately, just with a lot going on in classes, and some rough stuff in life happening. That’s a long story, but let’s just say my tear ducts haven’t ever been that active before. That and some internship application deadlines coming up. As a result, I haven’t been able to […]

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What’s the plan now?

To put it simply, I’m going to try to focus on three specific aspects of anxiety: the inability to focus, and how that leads into a spiral of depression/more anxiety. This can be done either through talking about it, forcing perspective in and out of objects, shaking of camera, etc. Isolation is another, and there’s […]

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What’s next

So after the midterm reviews yesterday, I’ve been thinking a lot about how I want to do things. Honestly, I’m thinking that I’m a little stumped as for the full direction I want to go in at the moment. I’ve removed the dynamic camera, so it will just be static from the starting position. So […]

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Update 3/1

Unfortunately, this wasn’t the most easily productive week I’ve had. A lot of problem shooting occurred, but on the bright side, I believe that the coding section of my project is finally done, apart from some minor adjustments needed to transition scenes, add specific requirements, etc. But the core is done. From here on out, […]

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A much needed update 2/15

I really do need to work on updating this more often, guess it just gets put on the back burner. Things I’ve been working on lately is continuing to model the main bedroom scene, focusing more on detail, trying to play and find a style that I like, and how much detail I can use […]

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Goals / Objectives

So for this semester I want to focus primarily making my project my own. It should be a showcase of my skills, my thoughts, and work process. Also it should be something that demonstrates what I can do, like a working resume. But broken down, it looks more like this: Tech skills Primarily this will be built […]

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